Haha-Yes/events/client/ready.js

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import { exec } from 'node:child_process';
const { statusChannel, NODE_ENV } = process.env;
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export default {
name: 'ready',
once: true,
async execute(client) {
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// Init global variables.
global.boards = {};
const ytdlpVersion = await new Promise((resolve, reject) => {
exec('./bin/yt-dlp --version', (err, stdout, stderr) => {
if (err) {
reject(stderr);
}
if (stderr) {
console.error(stderr);
}
resolve(stdout);
});
});
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const commandSize = client.commands.size;
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const clientTag = client.user.username;
const guildSize = client.guilds.cache.size;
const channelSize = client.channels.cache.size;
const clientID = client.user.id;
console.log('===========[ READY ]===========');
console.log(`\x1b[32mLogged in as \x1b[34m${clientTag}\x1b[0m! (\x1b[33m${clientID}\x1b[0m)`);
console.log(`Ready to serve in \x1b[33m${channelSize}\x1b[0m channels on \x1b[33m${guildSize}\x1b[0m servers.`);
console.log(`${client.readyAt}`);
console.log(`There is \x1b[33m${commandSize}\x1b[0m command loaded.`);
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console.log(`Running yt-dlp \x1b[33m${ytdlpVersion.replace('\n', '')}\x1b[0m`);
console.log('===========[ READY ]===========');
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// If stats channel settings exist, send bot stats to it
if (statusChannel && NODE_ENV !== 'development') {
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const channel = client.channels.resolve(statusChannel);
channel.send(`Ready to serve in ${channelSize} channels on ${guildSize} servers.\nThere is ${commandSize} command loaded.\nRunning yt-dlp ${ytdlpVersion.replace('\n', '')}\n${client.readyAt}`);
}
},
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};