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const { CommandoClient } = require ( 'discord.js-commando' ) ;
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const path = require ( 'path' ) ;
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const { token , prefix , botID , statsChannel , ownerID , supportServer } = require ( './config.json' ) ;
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const responseObject = require ( "./json/reply.json" ) ;
const delresponseObject = require ( "./json/delreply.json" ) ;
const reactObject = require ( "./json/react.json" ) ;
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const imgResponseObject = require ( "./json/imgreply.json" ) ;
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// Prefix and ownerID and invite to support server
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const client = new CommandoClient ( {
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commandPrefix : prefix ,
owner : ownerID ,
invite : supportServer ,
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unknownCommandResponse : false ,
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disableEveryone : true ,
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} ) ;
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// Command groups
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client . registry
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. registerDefaultTypes ( )
. registerGroups ( [
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[ 'fun' , 'Fun' ] ,
[ 'utility' , 'Utility' ] ,
[ 'admin' , 'Admins' ] ,
[ 'owner' , 'Owner' ] ,
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] )
. registerDefaultGroups ( )
. registerDefaultCommands ( )
. registerCommandsIn ( path . join ( _ _dirname , 'commands' ) ) ;
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// Ready messages
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client . on ( 'ready' , async ( ) => {
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// Send stats to the console
console . log ( ` Logged in as ${ client . user . tag } ! ( ${ client . user . id } ) ` ) ;
console . log ( ` Ready to serve in ${ client . channels . size } channels on ${ client . guilds . size } servers, for a total of ${ client . users . size } users. ${ client . readyAt } ` ) ;
// Send stats to the "stats" channel in the support server if its not the test bot
if ( client . user . id == botID ) {
const channel = client . channels . get ( statsChannel ) ;
channel . send ( ` Ready to serve in ${ client . channels . size } channels on ${ client . guilds . size } servers, for a total of ${ client . users . size } users. ${ client . readyAt } ` ) ;
}
client . user . setActivity ( '"haha help" or "@me help" for help' ) ;
} ) ;
// When bot join a guild send embeds with details about it.
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client . on ( "guildCreate" , async guild => {
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console . log ( ` ${ guild . name } \n ${ guild . memberCount } users \n Owner: ${ guild . owner } ` ) ;
const channel = client . channels . get ( statsChannel ) ;
const addEmbed = {
color : 0x008000 ,
title : 'Someone added the bot! :D YAY' ,
description : ` ${ guild . name } \n ${ guild . memberCount } users \n Owner: ${ guild . owner } ` ,
timestamp : new Date ( ) ,
} ;
channel . send ( { embed : addEmbed } ) ;
} )
// When bot get kicked from a guild send embeds with details about it.
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client . on ( "guildDelete" , async guild => {
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console . log ( ` ***BOT KICKED*** \n ${ guild . name } \n ${ guild . memberCount } users \n Owner: ${ guild . owner } \n ***BOT KICKED*** ` ) ;
const channel = client . channels . get ( statsChannel ) ;
const kickEmbed = {
color : 0xFF0000 ,
title : 'Someone removed the bot :(' ,
description : ` ${ guild . name } \n ${ guild . memberCount } users \n Owner: ${ guild . owner } ` ,
timestamp : new Date ( ) ,
} ;
channel . send ( { embed : kickEmbed } ) ;
} )
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client . on ( "message" , async ( message ) => {
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let message _content = message . content . toLowerCase ( ) ;
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// Delete the messages that triggered it and send a messages
// if(delresponseObject[message_content]) {
// message.delete();
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// message.channel.send(delresponseObject[message_content]);
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// } else
// React to the message and send an auto response with it
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if ( message . author . bot ) return ; {
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// Reply with images as attachement
if ( imgResponseObject [ message _content ] ) {
message . channel . send ( { files : [ imgResponseObject [ message _content ] ] } ) ;
}
else if ( responseObject [ message _content ] && reactObject [ message _content ] ) {
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message . channel . send ( responseObject [ message _content ] ) ;
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message . react ( reactObject [ message _content ] ) ;
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// React only to the messages
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}
else if ( reactObject [ message _content ] ) {
message . react ( reactObject [ message _content ] ) ;
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}
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// auto respond to messages
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else if ( responseObject [ message _content ] ) {
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message . channel . send ( responseObject [ message _content ] ) ;
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}
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} } ) ;
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client . on ( 'error' , console . error ) ;
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process . on ( 'unhandledRejection' , error => console . error ( 'Uncaught Promise Rejection' , error ) ) ;
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client . login ( token ) ;