Add loading message when its run on linux

This commit is contained in:
loicbersier 2019-10-26 00:01:17 +02:00
parent bed521c987
commit 1a0ee2091d
2 changed files with 17 additions and 4 deletions

View file

@ -34,17 +34,23 @@ class dectalkCommand extends Command {
if (process.platform == 'win32') { if (process.platform == 'win32') {
exec(`cd .\\dectalk && .\\say.exe -w dectalk.wav "${decMessage}"`) exec(`cd .\\dectalk && .\\say.exe -w dectalk.wav "${decMessage}"`)
.catch(err => { .catch(err => {
return console.error(err); console.error(err);
return message.channel.send('Oh no! an error has occured!');
}) })
.then(() => { .then(() => {
return message.channel.send({files: ['./dectalk/dectalk.wav']}); return message.channel.send({files: ['./dectalk/dectalk.wav']});
}); });
} else if (process.platform == 'linux' || process.platform == 'darwin') { } else if (process.platform == 'linux' || process.platform == 'darwin') {
let loadingmsg = await message.channel.send('Processing ( this can take some time ) <a:loadingmin:527579785212329984>');
exec(`cd dectalk && DISPLAY=:0.0 wine say.exe -w dectalk.wav "${decMessage}"`) exec(`cd dectalk && DISPLAY=:0.0 wine say.exe -w dectalk.wav "${decMessage}"`)
.catch(err => { .catch(err => {
return console.error(err); loadingmsg.delete();
console.error(err);
return message.channel.send('Oh no! an error has occured!');
}) })
.then(() => { .then(() => {
loadingmsg.delete();
return message.channel.send({files: ['./dectalk/dectalk.wav']}); return message.channel.send({files: ['./dectalk/dectalk.wav']});
}); });
} }

View file

@ -34,7 +34,8 @@ class dectalkvcCommand extends Command {
if (process.platform == 'win32') { if (process.platform == 'win32') {
exec(`cd .\\dectalk && .\\say.exe -w dectalkvc.wav "${decMessage}"`) exec(`cd .\\dectalk && .\\say.exe -w dectalkvc.wav "${decMessage}"`)
.catch(err => { .catch(err => {
return console.error(err); console.error(err);
return message.channel.send('Oh no! an error has occured!');
}) })
.then(async () => { .then(async () => {
const voiceChannel = message.member.voice.channel; const voiceChannel = message.member.voice.channel;
@ -52,14 +53,19 @@ class dectalkvcCommand extends Command {
}); });
} else if (process.platform == 'linux' || process.platform == 'darwin') { } else if (process.platform == 'linux' || process.platform == 'darwin') {
let loadingmsg = await message.channel.send('Processing ( this can take some time ) <a:loadingmin:527579785212329984>');
exec(`cd dectalk && DISPLAY=:0.0 wine say.exe -w dectalkvc.wav "${decMessage}"`) exec(`cd dectalk && DISPLAY=:0.0 wine say.exe -w dectalkvc.wav "${decMessage}"`)
.catch(err => { .catch(err => {
return console.error(err); loadingmsg.delete();
console.error(err);
return message.channel.send('Oh no! an error has occured!');
}) })
.then(async () => { .then(async () => {
const voiceChannel = message.member.voice.channel; const voiceChannel = message.member.voice.channel;
if (!voiceChannel) return message.say('Please enter a voice channel first.'); if (!voiceChannel) return message.say('Please enter a voice channel first.');
try { try {
loadingmsg.delete();
const connection = await voiceChannel.join(); const connection = await voiceChannel.join();
const dispatcher = connection.play('./dectalk/dectalkvc.wav'); const dispatcher = connection.play('./dectalk/dectalkvc.wav');
dispatcher.once('finish', () => voiceChannel.leave()); dispatcher.once('finish', () => voiceChannel.leave());
@ -67,6 +73,7 @@ class dectalkvcCommand extends Command {
return null; return null;
} catch (err) { } catch (err) {
voiceChannel.leave(); voiceChannel.leave();
loadingmsg.delete();
return message.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`); return message.reply(`Oh no, an error occurred: \`${err.message}\`. Try again later!`);
} }
}); });