make burger mini game WIP
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commands/minigame/borgar.js
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55
commands/minigame/borgar.js
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// TODO:
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// Make a level system per user and increasse difficutly based on the level
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// higher the level the more ingredient required
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// higher the level the less time you have to complete it
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const { Command } = require('discord-akairo');
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const { MessageEmbed } = require('discord.js');
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class borgarCommand extends Command {
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constructor() {
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super('borgar', {
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aliases: ['borgar', 'hamburgor', 'hamborgar', 'burger'],
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category: 'minigame',
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description: {
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content: 'Make amborgar,,,,,,,,,, ( MINI GAME VERY WIP, NO LEVEL YET )',
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usage: '',
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examples: ['']
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}
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});
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}
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async exec(message) {
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const ingredient = [ 'bun', 'beef', 'salade', 'tomato', 'cheese', 'pickle'];
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let hamIngredient = [];
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for (let i = 0; i < 4; i++) {
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hamIngredient[i] = ingredient[Math.floor( Math.random() * ingredient.length )];
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}
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const borgarEmbed = new MessageEmbed()
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.setTitle('hamborger delivery')
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.setDescription(`could you do me an **amborgar** that contain ${hamIngredient}`)
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.setFooter('Level 0 | you have 10 seconds to make that hamborgor')
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.setTimestamp();
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message.channel.send(borgarEmbed);
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const filter = m => m.content;
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message.channel.awaitMessages(filter, { time: 10000, errors: ['time'] })
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.catch(collected => {
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console.log(collected.map(collected => collected.content));
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let userIngredient = collected.map(collected => collected.content);
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for (let i = 0; i < hamIngredient.length; i++) {
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if (userIngredient[i] == hamIngredient[i]) {
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return message.channel.send('u won bro,,,, that\'s kinda epic if i do say so myself');
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} else {
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return message.channel.send(`you failed at **${userIngredient[i]}** it should have been **${hamIngredient[i]}** noob...`);
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}
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}
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});
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}
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}
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module.exports = borgarCommand;
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