dectalk!
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43
commands/voice/dectalk.js
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43
commands/voice/dectalk.js
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import { SlashCommandBuilder } from 'discord.js';
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import { rand } from '../../utils/rand.js';
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import { execFile } from 'node:child_process';
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export default {
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data: new SlashCommandBuilder()
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.setName('dectalk')
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.setDescription('Send a .wav sound file of what you wrote with dectalk')
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.addStringOption(option =>
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option.setName('message')
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.setDescription('Write something so I can talk it back with dectalk.')
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.setRequired(true)),
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category: 'voice',
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async execute(interaction, args) {
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args.message = rand(args.message, interaction);
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const output = `${interaction.id}_dectalk.wav`;
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const message = '[:phoneme on]' + args.message;
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await interaction.deferReply({ ephemeral: false });
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if (process.platform === 'win32') {
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// Untested, most likely do not work.
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execFile('say.exe', ['-w', output, `${message}`], { cwd: './bin/dectalk/' }, (error, stdout, stderr) => {
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sendMessage(output, error, stdout, stderr);
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});
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}
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else if (process.platform === 'linux' || process.platform === 'darwin') {
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execFile('wine', ['say.exe', '-w', output, `${message}`], { cwd: './bin/dectalk/' }, (error, stdout, stderr) => {
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sendMessage(`./bin/dectalk/${output}`, error, stdout, stderr);
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});
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}
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async function sendMessage(file, error, stdout, stderr) {
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if (error) {
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console.error(stderr);
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console.error(error);
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return interaction.editReply('Oh no! an error has occurred!');
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}
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return interaction.editReply({ files: [file] });
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}
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},
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};
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