text will less go out of the paper ( but still do idk how to do word wrap )
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commit
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1 changed files with 6 additions and 7 deletions
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@ -14,7 +14,7 @@ module.exports = class idubbbzCommand extends Command {
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description: `Put the text you send in idubbbz piece of paper`,
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description: `Put the text you send in idubbbz piece of paper`,
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args: [
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args: [
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{
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{
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key: 'text',
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key: 'test',
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prompt: 'What do you the paper to say?',
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prompt: 'What do you the paper to say?',
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type: 'string',
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type: 'string',
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default: 'Nigger Faggot'
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default: 'Nigger Faggot'
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@ -23,7 +23,7 @@ module.exports = class idubbbzCommand extends Command {
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});
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});
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}
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}
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async run(message, { text }) {
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async run(message, { test }) {
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let Attachment = (message.attachments).array();
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let Attachment = (message.attachments).array();
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let image = null
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let image = null
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if (!Attachment[0])
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if (!Attachment[0])
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@ -31,6 +31,7 @@ module.exports = class idubbbzCommand extends Command {
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else
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else
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image = Attachment[0].url
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image = Attachment[0].url
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const canvas = createCanvas(1281, 627)
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const applyText = (canvas, text) => {
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const applyText = (canvas, text) => {
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const ctx = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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@ -40,26 +41,24 @@ module.exports = class idubbbzCommand extends Command {
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do {
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do {
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// Assign the font to the context and decrement it so it can be measured again
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// Assign the font to the context and decrement it so it can be measured again
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ctx.font = `${fontSize -= 10}px sans-serif`;
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ctx.font = `${fontSize -= 10}px sans-serif`;
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// Compare pixel width of the text to the canvas minus the approximate avatar size
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} while (ctx.measureText(text).width > 950 - canvas.height);
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} while (ctx.measureText(text).width > canvas.width - 300);
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// Return the result to use in the actual canvas
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// Return the result to use in the actual canvas
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return ctx.font;
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return ctx.font;
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};
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};
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const canvas = createCanvas(1281, 627)
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const ctx = canvas.getContext('2d')
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const ctx = canvas.getContext('2d')
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const background = await loadImage(image);
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const background = await loadImage(image);
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ctx.drawImage(background, 620, 100, 200, 200);
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ctx.drawImage(background, 620, 100, 200, 200);
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const { body: buffer } = await superagent.get('https://image.noelshack.com/fichiers/2018/41/7/1539510207-untitled.png');
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const { body: buffer } = await superagent.get('https://image.noelshack.com/fichiers/2018/41/7/1539510207-untitled.png');
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const bg = await loadImage(buffer);
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const bg = await loadImage(buffer);
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ctx.drawImage(bg, 0, 0, canvas.width, canvas.height);
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ctx.drawImage(bg, 0, 0, canvas.width, canvas.height);
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ctx.font = applyText(canvas, text)
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ctx.font = applyText(canvas, test)
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//ctx.font = '40px sans-serif';
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//ctx.font = '40px sans-serif';
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// Select the style that will be used to fill the text in
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// Select the style that will be used to fill the text in
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ctx.fillStyle = '#000000';
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ctx.fillStyle = '#000000';
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// Actually fill the text with a solid color
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// Actually fill the text with a solid color
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ctx.fillText(text, canvas.width / 2.1, canvas.height / 1.5);
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ctx.fillText(test, canvas.width / 2.1, canvas.height / 1.5);
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const attachment = new Discord.Attachment(canvas.toBuffer(), 'test.png');
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const attachment = new Discord.Attachment(canvas.toBuffer(), 'test.png');
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