Attempted to port the guess command

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Supositware 2022-09-10 10:31:55 +02:00
parent 230b77f2ee
commit b9b7b02dc1

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commands/fun/guess Normal file
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// Tried something to make it work purely with slash commands but it did not work.
// The interaction created from a modal lack the showModal function so I can't just call another modal on top
// A "solution" for this that I could see is creating a button between each response asking the player to continue or stop which would create a new interaction and (maybe) allow to display a new modal
import { SlashCommandBuilder, ActionRowBuilder, TextInputBuilder, SelectMenuBuilder, ModalBuilder, TextInputStyle, InteractionType } from 'discord.js';
export default {
data: new SlashCommandBuilder()
.setName('guess')
.setDescription('Guess the number'),
category: 'fun',
async execute(interaction, args, client) {
const row = new ActionRowBuilder()
.addComponents(
new SelectMenuBuilder()
.setCustomId('difficulty')
.setPlaceholder('Nothing selected')
.addOptions([
{ label: 'Easy', value: '100' },
{ label: 'Normal', value: '1000' },
{ label: 'Hard', value: '10000' },
]),
);
await interaction.reply({ content: 'Which difficulty do you want to play?', ephemeral: true, components: [row] });
let numberTry = 0;
let secretnumber = 0;
client.on('interactionCreate', async (interactionMenu) => {
if (interaction.user !== interactionMenu.user) return;
const modal = new ModalBuilder()
.setCustomId('guessModal')
.setTitle('Your guess');
const textRow = new ActionRowBuilder()
.addComponents(
new TextInputBuilder()
.setCustomId('input')
.setLabel('What is the number?')
.setStyle(TextInputStyle.Short),
);
modal.addComponents(textRow);
async function tryAgain(input) {
if (input != secretnumber) {
if (input > secretnumber) {
modal.setTitle('Its less!\nWhat is the number?');
}
else if (input < secretnumber) {
modal.setTitle('Its more!\nWhat is the number?');
}
}
await interactionMenu.showModal(modal);
}
async function checkNumber(input) {
numberTry++;
if (input.toLowerCase() === 'stop') {
return interaction.reply('Ok, let\'s stop playing :(');
}
else if (input != secretnumber) {
console.log('trying again');
tryAgain(input);
}
else if (numberTry > 1) {
return interaction.reply(`Congratulations! You won! It took you ${numberTry} turns!`);
}
else {
return interaction.reply('Congratulations! You won! It took you 1 Turn!');
}
}
if (interactionMenu.type === InteractionType.ModalSubmit) {
if (interactionMenu.customId === 'guessModal') {
const input = interactionMenu.fields.getTextInputValue('input');
checkNumber(input);
}
}
else if (interactionMenu.isSelectMenu()) {
if (interactionMenu.customId === 'difficulty') {
secretnumber = Math.floor((Math.random() * parseInt(interactionMenu.values[0])) + 1);
console.log(secretnumber);
// await interaction.followUp({ content: 'What is the number?', ephemeral: true });
await interactionMenu.showModal(modal);
}
}
});
},
};