Add leaderboard

This commit is contained in:
Loïc Bersier 2019-07-28 23:55:59 +02:00
parent 1aba9f9a81
commit df3c7da255
3 changed files with 181 additions and 77 deletions

View file

@ -1,10 +1,20 @@
const { Command } = require('discord-akairo'); const { Command } = require('discord-akairo');
const guessLeaderboard = require('../../models').guessLeaderboard;
const { MessageEmbed } = require('discord.js');
class guessCommand extends Command { class guessCommand extends Command {
constructor() { constructor() {
super('guess', { super('guess', {
aliases: ['guess'], aliases: ['guess'],
category: 'minigame', category: 'minigame',
args: [
{
id: 'leaderboard',
type: 'flag',
match: 'flag',
flag: ['--leaderboard', '--top']
},
],
description: { description: {
content: 'Guess the number ( Say "stop" to stop playing )', content: 'Guess the number ( Say "stop" to stop playing )',
usage: '', usage: '',
@ -13,19 +23,59 @@ class guessCommand extends Command {
}); });
} }
async exec(message) { async exec(message, args) {
message.reply('1. Easy ( 0 - 100 )\n2. Medium ( 0 - 1000 )\n3. Hard ( 0 - 10000 )');
/*
* TODO:
*
* Make leaderboard look and work better
* Separate by categories
*
*/
if (args.leaderboard) {
const leaderboard = await guessLeaderboard.findAll({order: ['try']});
let top = [];
let leaderboardEmbed = new MessageEmbed()
.setColor('#0099ff')
.setTitle('Guess leaderboard');
for (let i = 0; i < leaderboard.length; i++) {
this.client.users.fetch(leaderboard[i].get('memberID'))
.then(user => {
let body = `**${user.username}**\nTry: ${leaderboard[i].get('try')}`;
top.push(body);
if (leaderboard[i].get('difficulty') == 'Easy') {
leaderboardEmbed.addField('Easy', body, true);
} else if (leaderboard[i].get('difficulty') == 'Normal') {
leaderboardEmbed.addField('Normal', body, true);
} else if (leaderboard[i].get('difficulty') == 'Hard') {
leaderboardEmbed.addField('Hard', body, true);
}
if (i + 1 == leaderboard.length) {
return message.channel.send(leaderboardEmbed);
}
});
}
return;
}
message.reply('1. Easy ( 0 - 100 )\n2. Normal ( 0 - 1000 )\n3. Hard ( 0 - 10000 )');
const filter = m => m.content && m.author.id == message.author.id; const filter = m => m.content && m.author.id == message.author.id;
message.channel.awaitMessages(filter, {time: 10000, max: 1, errors: ['time'] }) message.channel.awaitMessages(filter, {time: 10000, max: 1, errors: ['time'] })
.then(messages => { .then(messages => {
let max; let max;
let difficulty;
if (messages.map(messages => messages.content)[0] == 1) { if (messages.map(messages => messages.content)[0] == 1) {
max = 100; max = 100;
difficulty = 'Easy';
} else if (messages.map(messages => messages.content)[0] == 2) { } else if (messages.map(messages => messages.content)[0] == 2) {
max = 1000; max = 1000;
difficulty = 'Normal';
} else if (messages.map(messages => messages.content)[0] == 3) { } else if (messages.map(messages => messages.content)[0] == 3) {
max = 10000; max = 10000;
difficulty = 'Hard';
} else { } else {
return message.reply('This isin\'t a valid difficulty number! Please try again.'); return message.reply('This isin\'t a valid difficulty number! Please try again.');
} }
@ -54,13 +104,22 @@ class guessCommand extends Command {
}); });
} }
function checkNumber (input) { async function checkNumber (input) {
numberTry++; numberTry++;
if (input.toLowerCase() == 'stop') { if (input.toLowerCase() == 'stop') {
return message.reply('Ok, let\'s stop playing :('); return message.reply('Ok, let\'s stop playing :(');
} else if (input != secretnumber) { } else if (input != secretnumber) {
tryAgain(input); tryAgain(input);
} else { } else {
const leaderboard = await guessLeaderboard.findOne({where: {memberID: message.author.id, difficulty: difficulty}});
if (!leaderboard) {
const body = {memberID: message.author.id, try: numberTry, difficulty:difficulty};
await guessLeaderboard.create(body);
} else {
const body = {memberID: message.author.id, try: numberTry, difficulty:difficulty};
await guessLeaderboard.update(body, {where: {memberID: message.author.id, difficulty: difficulty}});
}
if (numberTry > 1) { if (numberTry > 1) {
return message.reply(`Congratulations! You won! It took you ${numberTry} turns!`); return message.reply(`Congratulations! You won! It took you ${numberTry} turns!`);
} else { } else {

View file

@ -0,0 +1,33 @@
'use strict';
module.exports = {
up: (queryInterface, Sequelize) => {
return queryInterface.createTable('guessLeaderboards', {
id: {
allowNull: false,
autoIncrement: true,
primaryKey: true,
type: Sequelize.INTEGER
},
memberID: {
type: Sequelize.BIGINT
},
try: {
type: Sequelize.INTEGER
},
difficulty: {
type: Sequelize.STRING
},
createdAt: {
allowNull: false,
type: Sequelize.DATE
},
updatedAt: {
allowNull: false,
type: Sequelize.DATE
}
});
},
down: (queryInterface, Sequelize) => {
return queryInterface.dropTable('guessLeaderboards');
}
};

View file

@ -0,0 +1,12 @@
'use strict';
module.exports = (sequelize, DataTypes) => {
const guessLeaderboard = sequelize.define('guessLeaderboard', {
memberID: DataTypes.INTEGER,
try: DataTypes.INTEGER,
difficulty: DataTypes.STRING
}, {});
guessLeaderboard.associate = function(models) {
// associations can be defined here
};
return guessLeaderboard;
};