/** * An interface for modeling and instantiating C-style data structures. This is * not a constructor per-say, but a constructor generator. It takes an array of * tuples, the left side being the type, and the right side being a field name. * The order should be the same order it would appear in the C-style struct * definition. It returns a function that can be used to construct an object that * reads and writes to the data structure using properties specified by the * initial field list. * * The only verboten field names are "ref", which is used used on struct * instances as a function to retrieve the backing Buffer instance of the * struct, and "ref.buffer" which contains the backing Buffer instance. * * * Example: * * ``` javascript * var ref = require('ref') * var Struct = require('ref-struct') * * // create the `char *` type * var charPtr = ref.refType(ref.types.char) * var int = ref.types.int * * // create the struct "type" / constructor * var PasswordEntry = Struct({ * 'username': 'string' * , 'password': 'string' * , 'salt': int * }) * * // create an instance of the struct, backed a Buffer instance * var pwd = new PasswordEntry() * pwd.username = 'ricky' * pwd.password = 'rbransonlovesnode.js' * pwd.salt = (Math.random() * 1000000) | 0 * * pwd.username // → 'ricky' * pwd.password // → 'rbransonlovesnode.js' * pwd.salt // → 820088 * ``` */ /** * Module dependencies. */ var ref = require('ref') var util = require('util') var assert = require('assert') var debug = require('debug')('ref:struct') /** * Module exports. */ module.exports = Struct /** * The Struct "type" meta-constructor. */ function Struct () { debug('defining new struct "type"') /** * This is the "constructor" of the Struct type that gets returned. * * Invoke it with `new` to create a new Buffer instance backing the struct. * Pass it an existing Buffer instance to use that as the backing buffer. * Pass in an Object containing the struct fields to auto-populate the * struct with the data. */ function StructType (arg, data) { if (!(this instanceof StructType)) { return new StructType(arg, data) } debug('creating new struct instance') var store if (Buffer.isBuffer(arg)) { debug('using passed-in Buffer instance to back the struct', arg) assert(arg.length >= StructType.size, 'Buffer instance must be at least ' + StructType.size + ' bytes to back this struct type') store = arg arg = data } else { debug('creating new Buffer instance to back the struct (size: %d)', StructType.size) store = new Buffer(StructType.size) } // set the backing Buffer store store.type = StructType this['ref.buffer'] = store if (arg) { for (var key in arg) { // hopefully hit the struct setters this[key] = arg[key] } } StructType._instanceCreated = true } // make instances inherit from the `proto` StructType.prototype = Object.create(proto, { constructor: { value: StructType , enumerable: false , writable: true , configurable: true } }) StructType.defineProperty = defineProperty StructType.toString = toString StructType.fields = {} var opt = (arguments.length > 0 && arguments[1]) ? arguments[1] : {}; // Setup the ref "type" interface. The constructor doubles as the "type" object StructType.size = 0 StructType.alignment = 0 StructType.indirection = 1 StructType.isPacked = opt.packed ? Boolean(opt.packed) : false StructType.get = get StructType.set = set // Read the fields list and apply all the fields to the struct // TODO: Better arg handling... (maybe look at ES6 binary data API?) var arg = arguments[0] if (Array.isArray(arg)) { // legacy API arg.forEach(function (a) { var type = a[0] var name = a[1] StructType.defineProperty(name, type) }) } else if (typeof arg === 'object') { Object.keys(arg).forEach(function (name) { var type = arg[name] StructType.defineProperty(name, type) }) } return StructType } /** * The "get" function of the Struct "type" interface */ function get (buffer, offset) { debug('Struct "type" getter for buffer at offset', buffer, offset) if (offset > 0) { buffer = buffer.slice(offset) } return new this(buffer) } /** * The "set" function of the Struct "type" interface */ function set (buffer, offset, value) { debug('Struct "type" setter for buffer at offset', buffer, offset, value) var isStruct = value instanceof this if (isStruct) { // optimization: copy the buffer contents directly rather // than going through the ref-struct constructor value['ref.buffer'].copy(buffer, offset, 0, this.size) } else { if (offset > 0) { buffer = buffer.slice(offset) } new this(buffer, value) } } /** * Custom `toString()` override for struct type instances. */ function toString () { return '[StructType]' } /** * Adds a new field to the struct instance with the given name and type. * Note that this function will throw an Error if any instances of the struct * type have already been created, therefore this function must be called at the * beginning, before any instances are created. */ function defineProperty (name, type) { debug('defining new struct type field', name) // allow string types for convenience type = ref.coerceType(type) assert(!this._instanceCreated, 'an instance of this Struct type has already ' + 'been created, cannot add new "fields" anymore') assert.equal('string', typeof name, 'expected a "string" field name') assert(type && /object|function/i.test(typeof type) && 'size' in type && 'indirection' in type , 'expected a "type" object describing the field type: "' + type + '"') assert(type.indirection > 1 || type.size > 0, '"type" object must have a size greater than 0') assert(!(name in this.prototype), 'the field "' + name + '" already exists in this Struct type') var field = { type: type } this.fields[name] = field // define the getter/setter property var desc = { enumerable: true , configurable: true } desc.get = function () { debug('getting "%s" struct field (offset: %d)', name, field.offset) return ref.get(this['ref.buffer'], field.offset, type) } desc.set = function (value) { debug('setting "%s" struct field (offset: %d)', name, field.offset, value) return ref.set(this['ref.buffer'], field.offset, value, type) } // calculate the new size and field offsets recalc(this) Object.defineProperty(this.prototype, name, desc) } function recalc (struct) { // reset size and alignment struct.size = 0 struct.alignment = 0 var fieldNames = Object.keys(struct.fields) // first loop through is to determine the `alignment` of this struct fieldNames.forEach(function (name) { var field = struct.fields[name] var type = field.type var alignment = type.alignment || ref.alignof.pointer if (type.indirection > 1) { alignment = ref.alignof.pointer } if (struct.isPacked) { struct.alignment = Math.min(struct.alignment || alignment, alignment) } else { struct.alignment = Math.max(struct.alignment, alignment) } }) // second loop through sets the `offset` property on each "field" // object, and sets the `struct.size` as we go along fieldNames.forEach(function (name) { var field = struct.fields[name] var type = field.type if (null != type.fixedLength) { // "ref-array" types set the "fixedLength" prop. don't treat arrays like one // contiguous entity. instead, treat them like individual elements in the // struct. doing this makes the padding end up being calculated correctly. field.offset = addType(type.type) for (var i = 1; i < type.fixedLength; i++) { addType(type.type) } } else { field.offset = addType(type) } }) function addType (type) { var offset = struct.size var align = type.indirection === 1 ? type.alignment : ref.alignof.pointer var padding = struct.isPacked ? 0 : (align - (offset % align)) % align var size = type.indirection === 1 ? type.size : ref.sizeof.pointer offset += padding if (!struct.isPacked) { assert.equal(offset % align, 0, "offset should align") } // adjust the "size" of the struct type struct.size = offset + size // return the calulated offset return offset } // any final padding? var left = struct.size % struct.alignment if (left > 0) { debug('additional padding to the end of struct:', struct.alignment - left) struct.size += struct.alignment - left } } /** * this is the custom prototype of Struct type instances. */ var proto = {} /** * set a placeholder variable on the prototype so that defineProperty() will * throw an error if you try to define a struct field with the name "buffer". */ proto['ref.buffer'] = ref.NULL /** * Flattens the Struct instance into a regular JavaScript Object. This function * "gets" all the defined properties. * * @api public */ proto.toObject = function toObject () { var obj = {} Object.keys(this.constructor.fields).forEach(function (k) { obj[k] = this[k] }, this) return obj } /** * Basic `JSON.stringify(struct)` support. */ proto.toJSON = function toJSON () { return this.toObject() } /** * `.inspect()` override. For the REPL. * * @api public */ proto.inspect = function inspect () { var obj = this.toObject() // add instance's "own properties" Object.keys(this).forEach(function (k) { obj[k] = this[k] }, this) return util.inspect(obj) } /** * returns a Buffer pointing to this struct data structure. */ proto.ref = function ref () { return this['ref.buffer'] }