import game from '../../json/playing.json' assert {type: 'json'}; import watch from '../../json/watching.json' assert {type: 'json'}; export default { name: 'ready', once: true, async execute(client) { // Bot status setStatus(); // Change status every 30 minutes setInterval(async () => { setStatus(); }, 1800000); async function setStatus() { const random = Math.floor((Math.random() * 2)); // Random "Watching" status taken from json if (random === 0) { console.log('Status type: \x1b[32mWatching\x1b[0m'); let status = watch[Math.floor((Math.random() * watch.length))]; status = status + ' | Now with slash commands!'; console.log(`Setting status to: ${status}`); client.user.setActivity(status, { type: 'WATCHING' }); } // Random "Playing" status taken from json else if (random === 1) { console.log('Status type: \x1b[32mPlaying\x1b[0m'); let status = game[Math.floor((Math.random() * game.length))]; status = status + ' | Now with slash commands!'; console.log(`Setting status to: ${status}`); client.user.setActivity(status, { type: 'PLAYING' }); } } }, };