import { SlashCommandBuilder } from 'discord.js'; import { rand } from '../../utils/rand.js'; import { execFile } from 'node:child_process'; export default { data: new SlashCommandBuilder() .setName('dectalk') .setDescription('Send a .wav sound file of what you wrote with dectalk') .addStringOption(option => option.setName('message') .setDescription('Write something so I can talk it back with dectalk.') .setRequired(true)), category: 'voice', async execute(interaction, args) { args.message = rand(args.message, interaction); const output = `${interaction.id}_dectalk.wav`; const message = '[:phoneme on]' + args.message; await interaction.deferReply({ ephemeral: false }); if (process.platform === 'win32') { // Untested, most likely do not work. execFile('say.exe', ['-w', output, `${message}`], { cwd: './bin/dectalk/' }, (error, stdout, stderr) => { sendMessage(output, error, stdout, stderr); }); } else if (process.platform === 'linux' || process.platform === 'darwin') { execFile('wine', ['say.exe', '-w', output, `${message}`], { cwd: './bin/dectalk/' }, (error, stdout, stderr) => { sendMessage(`./bin/dectalk/${output}`, error, stdout, stderr); }); } async function sendMessage(file, error, stdout, stderr) { if (error) { console.error(stderr); console.error(error); return interaction.editReply('Oh no! an error has occurred!'); } return interaction.editReply({ files: [file] }); } }, };