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Haha-Yes/events/client/status.js

51 lines
1.6 KiB
JavaScript

import { ActivityType } from 'discord.js';
import game from '../../json/playing.json' assert {type: 'json'};
import music from '../../json/listening.json' assert {type: 'json'};
import watch from '../../json/watching.json' assert {type: 'json'};
export default {
name: 'ready',
once: true,
async execute(client) {
// Bot status
await setStatus();
// Change status every 30 minutes
setInterval(async () => {
await setStatus();
}, 1800000);
async function setStatus() {
const random = Math.floor((Math.random() * 3));
let types, status;
// Random "Watching" status taken from json
if (random === 0) {
console.log('Status type: \x1b[32mWatching\x1b[0m');
status = watch[Math.floor((Math.random() * watch.length))];
status = status + ' | Now with slash commands!';
console.log(`Setting status to: ${status}`);
types = [ ActivityType.Watching ];
}
// Random "Playing" status taken from json
else if (random === 1) {
console.log('Status type: \x1b[32mPlaying\x1b[0m');
status = game[Math.floor((Math.random() * game.length))];
status = status + ' | Now with slash commands!';
console.log(`Setting status to: ${status}`);
types = [ ActivityType.Playing, ActivityType.Competing ];
}
else if (random === 2) {
console.log('Status type: \x1b[32mPlaying\x1b[0m');
status = music[Math.floor((Math.random() * music.length))];
status = status + ' | Now with slash commands!';
console.log(`Setting status to: ${status}`);
types = [ ActivityType.Listening ];
}
await client.user.setActivity(status, { type: types[Math.floor((Math.random() * types.length))] });
}
},
};