38 lines
No EOL
1.2 KiB
JavaScript
38 lines
No EOL
1.2 KiB
JavaScript
import game from '../../json/playing.json' assert {type: 'json'};
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import watch from '../../json/watching.json' assert {type: 'json'};
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export default {
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name: 'ready',
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once: true,
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async execute(client) {
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// Bot status
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setStatus();
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// Change status every 30 minutes
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setInterval(async () => {
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setStatus();
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}, 1800000);
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async function setStatus() {
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const random = Math.floor((Math.random() * 2));
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// Random "Watching" status taken from json
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if (random === 0) {
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console.log('Status type: \x1b[32mWatching\x1b[0m');
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let status = watch[Math.floor((Math.random() * watch.length))];
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status = status + ' | Now with slash commands!';
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console.log(`Setting status to: ${status}`);
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client.user.setActivity(status, { type: 'WATCHING' });
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}
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// Random "Playing" status taken from json
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else if (random === 1) {
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console.log('Status type: \x1b[32mPlaying\x1b[0m');
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let status = game[Math.floor((Math.random() * game.length))];
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status = status + ' | Now with slash commands!';
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console.log(`Setting status to: ${status}`);
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client.user.setActivity(status + ' | Now with slash commands!', { type: 'PLAYING' });
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}
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}
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},
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}; |