Haha-Yes/commands/admin/bye.js

75 lines
No EOL
2.5 KiB
JavaScript

const { Command } = require('discord-akairo');
const leaveChannel = require('../../models').leaveChannel;
class byeCommand extends Command {
constructor() {
super('bye', {
aliases: ['bye', 'leave'],
category: 'admin',
channel: 'guild',
userPermissions: ['MANAGE_CHANNELS'],
clientPermissions: ['SEND_MESSAGES'],
args: [
{
id: 'remove',
match: 'flag',
flag: '--remove'
},
{
id: 'message',
type: 'string',
match: 'rest',
default: '[member] just left the server :('
}
],
description: {
content: 'Send a message to the current channel when a person leave, you can use [member] to show the member username and [server] to show the name of the server',
usage: '[bye message]',
examples: ['[member] left the server, he deserve a ban']
}
});
}
async exec(message, args) {
const leave = await leaveChannel.findOne({where: {guildID: message.guild.id}});
if (args.remove) {
if (leave) {
leave.destroy({where: {guildID: message.guild.id, channelID: message.channel.id}});
return message.channel.send('successfully deleted the leave message');
} else {
return message.channel.send('Did not find the a leave message, are you sure you have one setup?');
}
}
if (!args.message) {
return message.channel.send('Please provide a message');
}
if (!leave) {
const body = {guildID: message.guild.id, channelID: message.channel.id, message: args.message};
await leaveChannel.create(body);
return message.channel.send(`The leave message have been set with ${args.message}`);
} else {
message.channel.send('The server already have a leave message, do you want to replace it? y/n');
const filter = m => m.content && m.author.id == message.author.id;
message.channel.awaitMessages(filter, {time: 5000, max: 1, errors: ['time'] })
.then(async messages => {
let messageContent = messages.map(messages => messages.content);
if (messageContent == 'y' || messageContent == 'yes') {
const body = {guildID: message.guild.id, channelID: message.channel.id, message: args.message};
await leaveChannel.update(body, {where: {guildID: message.guild.id}});
return message.channel.send(`The leave message have been set with ${args.message}`);
} else {
return message.channel.send('Not updating.');
}
})
.catch(err => {
console.error(err);
return message.channel.send('Took too long to answer. didin\'t update anything.');
});
}
}
}
module.exports = byeCommand;