Haha-Yes/commands/fun/tts/dectalkvc.js

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const { Command } = require('discord-akairo');
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const util = require('util');
const exec = util.promisify(require('child_process').exec);
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const rand = require('../../../rand.js');
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class dectalkvcCommand extends Command {
constructor() {
super('dectalkvc', {
aliases: ['dectalkvc', 'decvc'],
category: 'fun',
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clientPermissions: ['SPEAK'],
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args: [
{
id: 'decMessage',
type: 'string',
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prompt: {
start: 'Write something so i can say it back in dectalk',
},
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match: 'rest'
}
],
description: {
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content: 'Repeat what you sent in the voice chat you are currently in',
usage: '[text]',
examples: ['This command is very epic']
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}
});
}
async exec(message, args) {
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args.decMessage = rand.random(args.decMessage, message);
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args.decMessage = args.decMessage.replace('\n', ' ');
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let decMessage = '[:phoneme on] ' + args.decMessage.replace(/(["\s'$`\\])/g,'\\$1');
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if (process.platform == 'win32') {
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exec(`cd .\\dectalk && .\\say.exe -w dectalkvc.wav "${decMessage}"`)
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.catch(err => {
console.error(err);
return message.channel.send('Oh no! an error has occured!');
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})
.then(async () => {
const voiceChannel = message.member.voice.channel;
if (!voiceChannel) return message.say('Please enter a voice channel first.');
try {
const connection = await voiceChannel.join();
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const dispatcher = connection.play('./dectalk/dectalk.wav');
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dispatcher.once('finish', () => voiceChannel.leave());
dispatcher.once('error', () => voiceChannel.leave());
return null;
} catch (err) {
voiceChannel.leave();
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return message.reply(`Oh no, an error occurred: \`${err.message}\`.`);
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}
});
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} else if (process.platform == 'linux' || process.platform == 'darwin') {
let loadingmsg = await message.channel.send('Processing ( this can take some time ) <a:loadingmin:527579785212329984>');
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exec(`cd dectalk && DISPLAY=:0.0 wine say.exe -w dectalkvc.wav "${decMessage}"`)
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.catch(err => {
loadingmsg.delete();
console.error(err);
return message.channel.send('Oh no! an error has occured!');
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})
.then(async () => {
const voiceChannel = message.member.voice.channel;
if (!voiceChannel) return message.say('Please enter a voice channel first.');
try {
loadingmsg.delete();
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const connection = await voiceChannel.join();
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const dispatcher = connection.play('./dectalk/dectalkvc.wav');
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dispatcher.once('finish', () => voiceChannel.leave());
dispatcher.once('error', () => voiceChannel.leave());
return null;
} catch (err) {
voiceChannel.leave();
loadingmsg.delete();
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return message.reply(`Oh no, an error occurred: \`${err.message}\`.`);
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}
});
}
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}
}
module.exports = dectalkvcCommand;