text will less go out of the paper ( but still do idk how to do word wrap )

This commit is contained in:
loicbersier 2018-10-14 15:39:15 +02:00
parent 85c3424fb8
commit 861b6bf6e3

View file

@ -14,7 +14,7 @@ module.exports = class idubbbzCommand extends Command {
description: `Put the text you send in idubbbz piece of paper`,
args: [
{
key: 'text',
key: 'test',
prompt: 'What do you the paper to say?',
type: 'string',
default: 'Nigger Faggot'
@ -23,7 +23,7 @@ module.exports = class idubbbzCommand extends Command {
});
}
async run(message, { text }) {
async run(message, { test }) {
let Attachment = (message.attachments).array();
let image = null
if (!Attachment[0])
@ -31,6 +31,7 @@ module.exports = class idubbbzCommand extends Command {
else
image = Attachment[0].url
const canvas = createCanvas(1281, 627)
const applyText = (canvas, text) => {
const ctx = canvas.getContext('2d');
@ -40,26 +41,24 @@ module.exports = class idubbbzCommand extends Command {
do {
// Assign the font to the context and decrement it so it can be measured again
ctx.font = `${fontSize -= 10}px sans-serif`;
// Compare pixel width of the text to the canvas minus the approximate avatar size
} while (ctx.measureText(text).width > canvas.width - 300);
} while (ctx.measureText(text).width > 950 - canvas.height);
// Return the result to use in the actual canvas
return ctx.font;
};
const canvas = createCanvas(1281, 627)
const ctx = canvas.getContext('2d')
const background = await loadImage(image);
ctx.drawImage(background, 620, 100, 200, 200);
const { body: buffer } = await superagent.get('https://image.noelshack.com/fichiers/2018/41/7/1539510207-untitled.png');
const bg = await loadImage(buffer);
ctx.drawImage(bg, 0, 0, canvas.width, canvas.height);
ctx.font = applyText(canvas, text)
ctx.font = applyText(canvas, test)
//ctx.font = '40px sans-serif';
// Select the style that will be used to fill the text in
ctx.fillStyle = '#000000';
// Actually fill the text with a solid color
ctx.fillText(text, canvas.width / 2.1, canvas.height / 1.5);
ctx.fillText(test, canvas.width / 2.1, canvas.height / 1.5);
const attachment = new Discord.Attachment(canvas.toBuffer(), 'test.png');