forked from Supositware/Haha-Yes
Attempted to port the guess command
This commit is contained in:
parent
230b77f2ee
commit
b9b7b02dc1
1 changed files with 93 additions and 0 deletions
93
commands/fun/guess
Normal file
93
commands/fun/guess
Normal file
|
@ -0,0 +1,93 @@
|
|||
// Tried something to make it work purely with slash commands but it did not work.
|
||||
// The interaction created from a modal lack the showModal function so I can't just call another modal on top
|
||||
// A "solution" for this that I could see is creating a button between each response asking the player to continue or stop which would create a new interaction and (maybe) allow to display a new modal
|
||||
import { SlashCommandBuilder, ActionRowBuilder, TextInputBuilder, SelectMenuBuilder, ModalBuilder, TextInputStyle, InteractionType } from 'discord.js';
|
||||
|
||||
export default {
|
||||
data: new SlashCommandBuilder()
|
||||
.setName('guess')
|
||||
.setDescription('Guess the number'),
|
||||
category: 'fun',
|
||||
async execute(interaction, args, client) {
|
||||
const row = new ActionRowBuilder()
|
||||
.addComponents(
|
||||
new SelectMenuBuilder()
|
||||
.setCustomId('difficulty')
|
||||
.setPlaceholder('Nothing selected')
|
||||
.addOptions([
|
||||
{ label: 'Easy', value: '100' },
|
||||
{ label: 'Normal', value: '1000' },
|
||||
{ label: 'Hard', value: '10000' },
|
||||
]),
|
||||
);
|
||||
await interaction.reply({ content: 'Which difficulty do you want to play?', ephemeral: true, components: [row] });
|
||||
|
||||
let numberTry = 0;
|
||||
let secretnumber = 0;
|
||||
|
||||
client.on('interactionCreate', async (interactionMenu) => {
|
||||
if (interaction.user !== interactionMenu.user) return;
|
||||
|
||||
const modal = new ModalBuilder()
|
||||
.setCustomId('guessModal')
|
||||
.setTitle('Your guess');
|
||||
|
||||
|
||||
const textRow = new ActionRowBuilder()
|
||||
.addComponents(
|
||||
new TextInputBuilder()
|
||||
.setCustomId('input')
|
||||
.setLabel('What is the number?')
|
||||
.setStyle(TextInputStyle.Short),
|
||||
);
|
||||
|
||||
modal.addComponents(textRow);
|
||||
|
||||
async function tryAgain(input) {
|
||||
if (input != secretnumber) {
|
||||
if (input > secretnumber) {
|
||||
modal.setTitle('Its less!\nWhat is the number?');
|
||||
}
|
||||
else if (input < secretnumber) {
|
||||
modal.setTitle('Its more!\nWhat is the number?');
|
||||
}
|
||||
}
|
||||
await interactionMenu.showModal(modal);
|
||||
}
|
||||
|
||||
async function checkNumber(input) {
|
||||
numberTry++;
|
||||
if (input.toLowerCase() === 'stop') {
|
||||
return interaction.reply('Ok, let\'s stop playing :(');
|
||||
}
|
||||
else if (input != secretnumber) {
|
||||
console.log('trying again');
|
||||
tryAgain(input);
|
||||
}
|
||||
else if (numberTry > 1) {
|
||||
return interaction.reply(`Congratulations! You won! It took you ${numberTry} turns!`);
|
||||
}
|
||||
else {
|
||||
return interaction.reply('Congratulations! You won! It took you 1 Turn!');
|
||||
}
|
||||
}
|
||||
|
||||
if (interactionMenu.type === InteractionType.ModalSubmit) {
|
||||
if (interactionMenu.customId === 'guessModal') {
|
||||
const input = interactionMenu.fields.getTextInputValue('input');
|
||||
checkNumber(input);
|
||||
}
|
||||
|
||||
}
|
||||
else if (interactionMenu.isSelectMenu()) {
|
||||
if (interactionMenu.customId === 'difficulty') {
|
||||
secretnumber = Math.floor((Math.random() * parseInt(interactionMenu.values[0])) + 1);
|
||||
console.log(secretnumber);
|
||||
|
||||
// await interaction.followUp({ content: 'What is the number?', ephemeral: true });
|
||||
await interactionMenu.showModal(modal);
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
};
|
Loading…
Reference in a new issue