const { Command } = require('discord.js-commando'); const Discord = require('discord.js'); const { createCanvas, loadImage, getContext } = require('canvas') const superagent = require('superagent') module.exports = class idubbbzCommand extends Command { constructor(client) { super(client, { name: 'painting', aliases: ['idubbzpaint', 'edupspaint'], group: 'fun', memberName: 'painting', description: `Put the text you send in idubbbz piece of paper`, }); } async run(message, { test }) { let Attachment = (message.attachments).array(); let image = null if (!Attachment[0]) image = message.author.displayAvatarURL else image = Attachment[0].url const canvas = createCanvas(1024, 544) const ctx = canvas.getContext('2d') const background = await loadImage(image); ctx.drawImage(background, 140, 30, 400, 400); const { body: buffer } = await superagent.get('https://image.noelshack.com/fichiers/2018/41/7/1539534415-untitled.png'); const bg = await loadImage(buffer); ctx.drawImage(bg, 0, 0, canvas.width, canvas.height); // i keep this here in case i want to add text( i'il delete later if i dont need ) //ctx.font = applyText(canvas, test) //ctx.font = '40px sans-serif'; // Select the style that will be used to fill the text in //ctx.fillStyle = '#000000'; // Actually fill the text with a solid color //ctx.fillText(test, canvas.width / 2.1, canvas.height / 1.5); const attachment = new Discord.Attachment(canvas.toBuffer(), 'test.png'); message.say(attachment); } };