// TODO: // Make a level system per user and increasse difficutly based on the level // higher the level the more ingredient required // higher the level the less time you have to complete it const { Command } = require('discord-akairo'); const { MessageEmbed } = require('discord.js'); class borgarCommand extends Command { constructor() { super('borgar', { aliases: ['borgar', 'hamburgor', 'hamborgar', 'burger', 'hamburger'], category: 'minigame', args: [ { id: 'IngredientNumber', type: 'int', default: 4 }, { id: 'Time', type: 'int', default: 10000 } ], description: { content: 'Make amborgar,,,,,,,,,, ( MINI GAME VERY WIP, NO LEVEL YET )', usage: '[number of ingredient] [time in miliseconds]', examples: ['4 10000'] } }); } async exec(message, args) { const ingredient = [ 'bun', 'beef', 'salade', 'tomato', 'cheese', 'pickle']; let hamIngredient = []; for (let i = 0; i < args.IngredientNumber; i++) { hamIngredient[i] = ingredient[Math.floor( Math.random() * ingredient.length )]; } const borgarEmbed = new MessageEmbed() .setTitle('hamborger delivery') .setDescription(`could you do me an **amborgar** that contain ${hamIngredient}`) .setFooter('Level 0 | you have 10 seconds to make that hamborgor') .setTimestamp(); message.channel.send(borgarEmbed); const filter = m => m.content; message.channel.awaitMessages(filter, { time: 10000, errors: ['time'] }) .catch(collected => { console.log(collected.map(collected => collected.content)); let userIngredient = collected.map(collected => collected.content); for (let i = 0; i < hamIngredient.length; i++) { if (userIngredient[i] == hamIngredient[i]) { return message.channel.send('u won bro,,,, that\'s kinda epic if i do say so myself'); } else { return message.channel.send(`you failed at **${userIngredient[i]}** it should have been **${hamIngredient[i]}** noob...`); } } }); } } module.exports = borgarCommand;