Haha-Yes/events/client/status.js

38 lines
No EOL
1.1 KiB
JavaScript

import game from '../../json/playing.json' assert {type: 'json'};
import watch from '../../json/watching.json' assert {type: 'json'};
export default {
name: 'ready',
once: true,
async execute(client) {
// Bot status
setStatus();
// Change status every 30 minutes
setInterval(async () => {
setStatus();
}, 1800000);
async function setStatus() {
const random = Math.floor((Math.random() * 2));
// Random "Watching" status taken from json
if (random === 0) {
console.log('Status type: \x1b[32mWatching\x1b[0m');
let status = watch[Math.floor((Math.random() * watch.length))];
status = status + ' | Now with slash commands!';
console.log(`Setting status to: ${status}`);
client.user.setActivity(status, { type: 'WATCHING' });
}
// Random "Playing" status taken from json
else if (random === 1) {
console.log('Status type: \x1b[32mPlaying\x1b[0m');
let status = game[Math.floor((Math.random() * game.length))];
status = status + ' | Now with slash commands!';
console.log(`Setting status to: ${status}`);
client.user.setActivity(status, { type: 'PLAYING' });
}
}
},
};