Haha-Yes/event/listeners/ready.js

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const { Listener } = require('discord-akairo');
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const akairoVersion = require('discord-akairo').version;
const djsVersion = require('discord.js').version;
const pjson = require('../../package.json');
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const { prefix, statsChannel, ownerID, supportServer, exposeStats } = require('../../config.json');
const game = require('../../json/status/playing.json');
const watch = require('../../json/status/watching.json');
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class ReadyListener extends Listener {
constructor() {
super('ready', {
emitter: 'client',
event: 'ready'
});
}
async exec() {
console.log(this.client.users.cache.size);
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let commandSize = this.client.commandHandler.modules.size;
let clientTag = this.client.user.tag;
let guildSize = this.client.guilds.cache.size;
let userSize = this.client.users.cache.size;
let channelSize = this.client.channels.cache.size;
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let profilePicture = this.client.user.displayAvatarURL();
let clientID = this.client.user.id;
//let author = this.client.users.resolve(ownerID).tag;
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// Send stats to the console
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console.log('===========[ READY ]===========');
console.log(`\x1b[32mLogged in as \x1b[34m${clientTag}\x1b[0m! (\x1b[33m${clientID}\x1b[0m)`);
console.log(`Ready to serve in \x1b[33m${channelSize}\x1b[0m channels on \x1b[33m${guildSize}\x1b[0m servers, for a total of \x1b[33m${userSize}\x1b[0m users.`);
console.log(`There is \x1b[33m${commandSize}\x1b[0m command loaded`);
console.log(`${this.client.readyAt}`);
//Bot status
setStatus(this.client);
// Change status every 30 minutes
setInterval(async () => {
setStatus(this.client);
}, 1800000);
async function setStatus(client) {
let owner = client.users.resolve(client.ownerID);
let random = Math.floor((Math.random() * 3));
if (random === 0) { // Random "Watching" status taken from json
console.log('Status type: \x1b[32mWatching\x1b[0m');
let status = watch[Math.floor((Math.random() * watch.length))];
status = status.replace('${prefix}', prefix[0]);
client.user.setActivity(`${status} | My prefix is: ${prefix[0]} `, { type: 'WATCHING' });
} else if (random === 1) { // Random "Playing" status taken from json
console.log('Status type: \x1b[32mPlaying\x1b[0m');
let status = game[Math.floor((Math.random() * game.length))];
status = status.replace('${prefix}', prefix[0]);
client.user.setActivity(`${status} | My prefix is: ${prefix[0]}`, { type: 'PLAYING' });
} /* else if (random === 2 && owner.presence.activities != null) { // Bot owner status
console.log('Status type: \x1b[32mCopying owner status\x1b[0m');
// Get elapsed time from when the activity started
let diffMins = 0;
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if (owner.presence.activities[0]) {
if (owner.presence.activities[0].timestamps) {
let diffMs = (new Date() - owner.presence.activities[0].timestamps.start);
diffMins = Math.round(((diffMs % 86400000) % 3600000) / 60000);
}
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client.user.setActivity(`${owner.presence.activities[0].name}\nfor ${diffMins} minutes | My prefix is: ${prefix[0]}`, owner.presence.activities[0]);
}
} */
}
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// If stats channel settings exist, send bot stats to it
if (statsChannel) {
const channel = this.client.channels.resolve(statsChannel);
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channel.send(`Ready to serve in ${channelSize} channels on ${guildSize} servers, for a total of ${userSize} users.\nThere is ${commandSize} command loaded\n${this.client.readyAt}`);
}
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// Expose stats
/*
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if (exposeStats) {
const port = 3000;
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const http = require('http');
const requestHandler = (req, res) => {
// Refresh some info
commandSize = this.client.commandHandler.modules.size;
guildSize = this.client.guilds.cache.size;
userSize = this.client.users.cache.size;
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profilePicture = this.client.user.displayAvatarURL();
let response = {
'commandSize': commandSize,
'ClientTag': clientTag,
'guildSize': guildSize,
'userSize': userSize,
'prefixSize': prefix.length,
'profilePicture': profilePicture,
'clientID': clientID,
'djsVersion': djsVersion,
'akairoVersion': akairoVersion,
'homepage': pjson.homepage,
'author': author,
'supportServer': supportServer
};
res.statusCode = 200;
res.setHeader('Content-Type', 'application/json');
res.end(JSON.stringify(response));
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};
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const server = http.createServer(requestHandler);
server.listen(port, (err) => {
if (err) {
return console.log('something bad happened', err);
}
});
console.log(`Exposing stats on port ${port}`);
}
*/
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console.log('===========[ READY ]===========');
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let logFunc = console.log;
console.log = function(){
if (process.argv.includes('--debug')) {
const date = new Date;
const hours = `${date.getHours()}`.padStart(2, '0');
const minutes = `${date.getMinutes()}`.padStart(2, '0');
const seconds = `${date.getSeconds()}`.padStart(2, '0');
logFunc.apply(console, [`[${hours}:${minutes}:${seconds}] [LOG] `].concat([].slice.call(arguments)));
}
};
if (process.argv.includes('--debug'))
console.log('Logging enabled');
let errorFunc = console.error;
console.error = function(){
const date = new Date;
const hours = `${date.getHours()}`.padStart(2, '0');
const minutes = `${date.getMinutes()}`.padStart(2, '0');
const seconds = `${date.getSeconds()}`.padStart(2, '0');
errorFunc.apply(console, [`[${hours}:${minutes}:${seconds}] [ERROR] `].concat([].slice.call(arguments)));
};
}
}
module.exports = ReadyListener;